Should my models be actual size?





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I am making a battleship in blender and in real life, it is 887 feet. If I scale it up to the actual size, will things be more accurate or will it just slow things down?










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  • Related What are the implications of a very large scene (scale-wise, relative to the default cube)? Setting unit scale to 24 (for example) will make 1 blender unit approximately 8o feet.
    – batFINGER
    yesterday

















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I am making a battleship in blender and in real life, it is 887 feet. If I scale it up to the actual size, will things be more accurate or will it just slow things down?










share|improve this question







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  • Related What are the implications of a very large scene (scale-wise, relative to the default cube)? Setting unit scale to 24 (for example) will make 1 blender unit approximately 8o feet.
    – batFINGER
    yesterday













up vote
1
down vote

favorite









up vote
1
down vote

favorite











I am making a battleship in blender and in real life, it is 887 feet. If I scale it up to the actual size, will things be more accurate or will it just slow things down?










share|improve this question







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caleb lee is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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I am making a battleship in blender and in real life, it is 887 feet. If I scale it up to the actual size, will things be more accurate or will it just slow things down?







modeling scale






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  • Related What are the implications of a very large scene (scale-wise, relative to the default cube)? Setting unit scale to 24 (for example) will make 1 blender unit approximately 8o feet.
    – batFINGER
    yesterday


















  • Related What are the implications of a very large scene (scale-wise, relative to the default cube)? Setting unit scale to 24 (for example) will make 1 blender unit approximately 8o feet.
    – batFINGER
    yesterday
















Related What are the implications of a very large scene (scale-wise, relative to the default cube)? Setting unit scale to 24 (for example) will make 1 blender unit approximately 8o feet.
– batFINGER
yesterday




Related What are the implications of a very large scene (scale-wise, relative to the default cube)? Setting unit scale to 24 (for example) will make 1 blender unit approximately 8o feet.
– batFINGER
yesterday










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It won't slow things down.



However, Blender's default settings may not be good for such a large piece.



Especially the viewport and camera clippings settings (these settings define the minimal and maximum distances rendered). The End clipping is quite small by default so if you happen to have your objects kind of cut in far distance, this is why.



You will find the viewport clipping settings in the View panel of the options bar (N) of the viewport, and the camera clipping settings are in the Camera tab (select the camera first), in the Lens panel :



enter image description here






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    1 Answer
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    active

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    1 Answer
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    active

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    active

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    up vote
    4
    down vote













    It won't slow things down.



    However, Blender's default settings may not be good for such a large piece.



    Especially the viewport and camera clippings settings (these settings define the minimal and maximum distances rendered). The End clipping is quite small by default so if you happen to have your objects kind of cut in far distance, this is why.



    You will find the viewport clipping settings in the View panel of the options bar (N) of the viewport, and the camera clipping settings are in the Camera tab (select the camera first), in the Lens panel :



    enter image description here






    share|improve this answer

























      up vote
      4
      down vote













      It won't slow things down.



      However, Blender's default settings may not be good for such a large piece.



      Especially the viewport and camera clippings settings (these settings define the minimal and maximum distances rendered). The End clipping is quite small by default so if you happen to have your objects kind of cut in far distance, this is why.



      You will find the viewport clipping settings in the View panel of the options bar (N) of the viewport, and the camera clipping settings are in the Camera tab (select the camera first), in the Lens panel :



      enter image description here






      share|improve this answer























        up vote
        4
        down vote










        up vote
        4
        down vote









        It won't slow things down.



        However, Blender's default settings may not be good for such a large piece.



        Especially the viewport and camera clippings settings (these settings define the minimal and maximum distances rendered). The End clipping is quite small by default so if you happen to have your objects kind of cut in far distance, this is why.



        You will find the viewport clipping settings in the View panel of the options bar (N) of the viewport, and the camera clipping settings are in the Camera tab (select the camera first), in the Lens panel :



        enter image description here






        share|improve this answer












        It won't slow things down.



        However, Blender's default settings may not be good for such a large piece.



        Especially the viewport and camera clippings settings (these settings define the minimal and maximum distances rendered). The End clipping is quite small by default so if you happen to have your objects kind of cut in far distance, this is why.



        You will find the viewport clipping settings in the View panel of the options bar (N) of the viewport, and the camera clipping settings are in the Camera tab (select the camera first), in the Lens panel :



        enter image description here







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered yesterday









        L0Lock

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