Can't stop song because it has to end before other lines run












0















I just want it to be able to stop halfway through playing the song but not sure how I need to do this? Does it need to be threaded?



public class playMusic {
public static void main(String args){
try{
FileInputStream fileInputStream = new FileInputStream("*filePath*");
Player player = new Player(fileInputStream);
player.play();
player.close();
}catch(FileNotFoundException e){
e.printStackTrace();
}catch(JavaLayerException e){
e.printStackTrace();
}
}
}









share|improve this question

























  • are you using this javazoom.net/javalayer/docs/docs1.0/javazoom/jl/player/… ?

    – Jonathan Johx
    Nov 24 '18 at 0:08











  • yes I'm using that one

    – Owen Cook
    Nov 24 '18 at 0:19











  • Based on its methods, I think you won't be able to do it. at least you know what you want to stop on some time exact. it'd be while (!player.isComplete()) { if (player.getPosition() == 15000) player.close(); break;}

    – Jonathan Johx
    Nov 24 '18 at 0:30











  • But you could use other library that is more complete like docs.oracle.com/javafx/2/api/javafx/scene/media/… if you take a look , you will find methods like getCurrentTime() and getDurantion() so you can divide /2 and find the halfway

    – Jonathan Johx
    Nov 24 '18 at 0:33











  • okay thank you. But when I've got the song running, no other lines run so how do I keep other lines running at the same time? Sorry if it's a really obvious question but only have fairly basic knowledge

    – Owen Cook
    Nov 24 '18 at 0:52
















0















I just want it to be able to stop halfway through playing the song but not sure how I need to do this? Does it need to be threaded?



public class playMusic {
public static void main(String args){
try{
FileInputStream fileInputStream = new FileInputStream("*filePath*");
Player player = new Player(fileInputStream);
player.play();
player.close();
}catch(FileNotFoundException e){
e.printStackTrace();
}catch(JavaLayerException e){
e.printStackTrace();
}
}
}









share|improve this question

























  • are you using this javazoom.net/javalayer/docs/docs1.0/javazoom/jl/player/… ?

    – Jonathan Johx
    Nov 24 '18 at 0:08











  • yes I'm using that one

    – Owen Cook
    Nov 24 '18 at 0:19











  • Based on its methods, I think you won't be able to do it. at least you know what you want to stop on some time exact. it'd be while (!player.isComplete()) { if (player.getPosition() == 15000) player.close(); break;}

    – Jonathan Johx
    Nov 24 '18 at 0:30











  • But you could use other library that is more complete like docs.oracle.com/javafx/2/api/javafx/scene/media/… if you take a look , you will find methods like getCurrentTime() and getDurantion() so you can divide /2 and find the halfway

    – Jonathan Johx
    Nov 24 '18 at 0:33











  • okay thank you. But when I've got the song running, no other lines run so how do I keep other lines running at the same time? Sorry if it's a really obvious question but only have fairly basic knowledge

    – Owen Cook
    Nov 24 '18 at 0:52














0












0








0








I just want it to be able to stop halfway through playing the song but not sure how I need to do this? Does it need to be threaded?



public class playMusic {
public static void main(String args){
try{
FileInputStream fileInputStream = new FileInputStream("*filePath*");
Player player = new Player(fileInputStream);
player.play();
player.close();
}catch(FileNotFoundException e){
e.printStackTrace();
}catch(JavaLayerException e){
e.printStackTrace();
}
}
}









share|improve this question
















I just want it to be able to stop halfway through playing the song but not sure how I need to do this? Does it need to be threaded?



public class playMusic {
public static void main(String args){
try{
FileInputStream fileInputStream = new FileInputStream("*filePath*");
Player player = new Player(fileInputStream);
player.play();
player.close();
}catch(FileNotFoundException e){
e.printStackTrace();
}catch(JavaLayerException e){
e.printStackTrace();
}
}
}






java jlayer






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 24 '18 at 0:18









Daniel Loudon

678116




678116










asked Nov 23 '18 at 23:25









Owen CookOwen Cook

238




238













  • are you using this javazoom.net/javalayer/docs/docs1.0/javazoom/jl/player/… ?

    – Jonathan Johx
    Nov 24 '18 at 0:08











  • yes I'm using that one

    – Owen Cook
    Nov 24 '18 at 0:19











  • Based on its methods, I think you won't be able to do it. at least you know what you want to stop on some time exact. it'd be while (!player.isComplete()) { if (player.getPosition() == 15000) player.close(); break;}

    – Jonathan Johx
    Nov 24 '18 at 0:30











  • But you could use other library that is more complete like docs.oracle.com/javafx/2/api/javafx/scene/media/… if you take a look , you will find methods like getCurrentTime() and getDurantion() so you can divide /2 and find the halfway

    – Jonathan Johx
    Nov 24 '18 at 0:33











  • okay thank you. But when I've got the song running, no other lines run so how do I keep other lines running at the same time? Sorry if it's a really obvious question but only have fairly basic knowledge

    – Owen Cook
    Nov 24 '18 at 0:52



















  • are you using this javazoom.net/javalayer/docs/docs1.0/javazoom/jl/player/… ?

    – Jonathan Johx
    Nov 24 '18 at 0:08











  • yes I'm using that one

    – Owen Cook
    Nov 24 '18 at 0:19











  • Based on its methods, I think you won't be able to do it. at least you know what you want to stop on some time exact. it'd be while (!player.isComplete()) { if (player.getPosition() == 15000) player.close(); break;}

    – Jonathan Johx
    Nov 24 '18 at 0:30











  • But you could use other library that is more complete like docs.oracle.com/javafx/2/api/javafx/scene/media/… if you take a look , you will find methods like getCurrentTime() and getDurantion() so you can divide /2 and find the halfway

    – Jonathan Johx
    Nov 24 '18 at 0:33











  • okay thank you. But when I've got the song running, no other lines run so how do I keep other lines running at the same time? Sorry if it's a really obvious question but only have fairly basic knowledge

    – Owen Cook
    Nov 24 '18 at 0:52

















are you using this javazoom.net/javalayer/docs/docs1.0/javazoom/jl/player/… ?

– Jonathan Johx
Nov 24 '18 at 0:08





are you using this javazoom.net/javalayer/docs/docs1.0/javazoom/jl/player/… ?

– Jonathan Johx
Nov 24 '18 at 0:08













yes I'm using that one

– Owen Cook
Nov 24 '18 at 0:19





yes I'm using that one

– Owen Cook
Nov 24 '18 at 0:19













Based on its methods, I think you won't be able to do it. at least you know what you want to stop on some time exact. it'd be while (!player.isComplete()) { if (player.getPosition() == 15000) player.close(); break;}

– Jonathan Johx
Nov 24 '18 at 0:30





Based on its methods, I think you won't be able to do it. at least you know what you want to stop on some time exact. it'd be while (!player.isComplete()) { if (player.getPosition() == 15000) player.close(); break;}

– Jonathan Johx
Nov 24 '18 at 0:30













But you could use other library that is more complete like docs.oracle.com/javafx/2/api/javafx/scene/media/… if you take a look , you will find methods like getCurrentTime() and getDurantion() so you can divide /2 and find the halfway

– Jonathan Johx
Nov 24 '18 at 0:33





But you could use other library that is more complete like docs.oracle.com/javafx/2/api/javafx/scene/media/… if you take a look , you will find methods like getCurrentTime() and getDurantion() so you can divide /2 and find the halfway

– Jonathan Johx
Nov 24 '18 at 0:33













okay thank you. But when I've got the song running, no other lines run so how do I keep other lines running at the same time? Sorry if it's a really obvious question but only have fairly basic knowledge

– Owen Cook
Nov 24 '18 at 0:52





okay thank you. But when I've got the song running, no other lines run so how do I keep other lines running at the same time? Sorry if it's a really obvious question but only have fairly basic knowledge

– Owen Cook
Nov 24 '18 at 0:52












1 Answer
1






active

oldest

votes


















0














If you want the program to run two separate threads concurrently have a look at Concurrency/Threads.
Example:



class PlayerThread extends Thread {
private final Player player;

PlayerThread(Player player) {
this.player = player;
}

public void run() {
try {
player.play();
} catch (JavaLayerException e) {
e.printStackTrace();
}
}
}

class Main {
public static void main(String args) throws InterruptedException {
String filename = "*filename*";
try (FileInputStream fileInputStream = new FileInputStream(filename)) {
// load the file
Player player = new Player(fileInputStream);
// start playing music in separate thread
new PlayerThread(player).start();

// wait until you want to stop the music,
// or do something else, maybe wait for user's decision
Thread.sleep(10_000); // 10 seconds
// close the player
player.close();
} catch (JavaLayerException | IOException e) {
e.printStackTrace();
}
}


this way one thread runs plays the music while you can interact with the other and give commands. Bear in mind, concurrency is a large and complex topic, if you never used it you may run into some troubles. Study the tutorial:



https://docs.oracle.com/javase/tutorial/essential/concurrency/index.html
https://docs.oracle.com/javase/tutorial/essential/concurrency/runthread.html






share|improve this answer
























  • Thank you very much :)

    – Owen Cook
    Nov 24 '18 at 23:39











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









0














If you want the program to run two separate threads concurrently have a look at Concurrency/Threads.
Example:



class PlayerThread extends Thread {
private final Player player;

PlayerThread(Player player) {
this.player = player;
}

public void run() {
try {
player.play();
} catch (JavaLayerException e) {
e.printStackTrace();
}
}
}

class Main {
public static void main(String args) throws InterruptedException {
String filename = "*filename*";
try (FileInputStream fileInputStream = new FileInputStream(filename)) {
// load the file
Player player = new Player(fileInputStream);
// start playing music in separate thread
new PlayerThread(player).start();

// wait until you want to stop the music,
// or do something else, maybe wait for user's decision
Thread.sleep(10_000); // 10 seconds
// close the player
player.close();
} catch (JavaLayerException | IOException e) {
e.printStackTrace();
}
}


this way one thread runs plays the music while you can interact with the other and give commands. Bear in mind, concurrency is a large and complex topic, if you never used it you may run into some troubles. Study the tutorial:



https://docs.oracle.com/javase/tutorial/essential/concurrency/index.html
https://docs.oracle.com/javase/tutorial/essential/concurrency/runthread.html






share|improve this answer
























  • Thank you very much :)

    – Owen Cook
    Nov 24 '18 at 23:39
















0














If you want the program to run two separate threads concurrently have a look at Concurrency/Threads.
Example:



class PlayerThread extends Thread {
private final Player player;

PlayerThread(Player player) {
this.player = player;
}

public void run() {
try {
player.play();
} catch (JavaLayerException e) {
e.printStackTrace();
}
}
}

class Main {
public static void main(String args) throws InterruptedException {
String filename = "*filename*";
try (FileInputStream fileInputStream = new FileInputStream(filename)) {
// load the file
Player player = new Player(fileInputStream);
// start playing music in separate thread
new PlayerThread(player).start();

// wait until you want to stop the music,
// or do something else, maybe wait for user's decision
Thread.sleep(10_000); // 10 seconds
// close the player
player.close();
} catch (JavaLayerException | IOException e) {
e.printStackTrace();
}
}


this way one thread runs plays the music while you can interact with the other and give commands. Bear in mind, concurrency is a large and complex topic, if you never used it you may run into some troubles. Study the tutorial:



https://docs.oracle.com/javase/tutorial/essential/concurrency/index.html
https://docs.oracle.com/javase/tutorial/essential/concurrency/runthread.html






share|improve this answer
























  • Thank you very much :)

    – Owen Cook
    Nov 24 '18 at 23:39














0












0








0







If you want the program to run two separate threads concurrently have a look at Concurrency/Threads.
Example:



class PlayerThread extends Thread {
private final Player player;

PlayerThread(Player player) {
this.player = player;
}

public void run() {
try {
player.play();
} catch (JavaLayerException e) {
e.printStackTrace();
}
}
}

class Main {
public static void main(String args) throws InterruptedException {
String filename = "*filename*";
try (FileInputStream fileInputStream = new FileInputStream(filename)) {
// load the file
Player player = new Player(fileInputStream);
// start playing music in separate thread
new PlayerThread(player).start();

// wait until you want to stop the music,
// or do something else, maybe wait for user's decision
Thread.sleep(10_000); // 10 seconds
// close the player
player.close();
} catch (JavaLayerException | IOException e) {
e.printStackTrace();
}
}


this way one thread runs plays the music while you can interact with the other and give commands. Bear in mind, concurrency is a large and complex topic, if you never used it you may run into some troubles. Study the tutorial:



https://docs.oracle.com/javase/tutorial/essential/concurrency/index.html
https://docs.oracle.com/javase/tutorial/essential/concurrency/runthread.html






share|improve this answer













If you want the program to run two separate threads concurrently have a look at Concurrency/Threads.
Example:



class PlayerThread extends Thread {
private final Player player;

PlayerThread(Player player) {
this.player = player;
}

public void run() {
try {
player.play();
} catch (JavaLayerException e) {
e.printStackTrace();
}
}
}

class Main {
public static void main(String args) throws InterruptedException {
String filename = "*filename*";
try (FileInputStream fileInputStream = new FileInputStream(filename)) {
// load the file
Player player = new Player(fileInputStream);
// start playing music in separate thread
new PlayerThread(player).start();

// wait until you want to stop the music,
// or do something else, maybe wait for user's decision
Thread.sleep(10_000); // 10 seconds
// close the player
player.close();
} catch (JavaLayerException | IOException e) {
e.printStackTrace();
}
}


this way one thread runs plays the music while you can interact with the other and give commands. Bear in mind, concurrency is a large and complex topic, if you never used it you may run into some troubles. Study the tutorial:



https://docs.oracle.com/javase/tutorial/essential/concurrency/index.html
https://docs.oracle.com/javase/tutorial/essential/concurrency/runthread.html







share|improve this answer












share|improve this answer



share|improve this answer










answered Nov 24 '18 at 2:27









Milo BemMilo Bem

812418




812418













  • Thank you very much :)

    – Owen Cook
    Nov 24 '18 at 23:39



















  • Thank you very much :)

    – Owen Cook
    Nov 24 '18 at 23:39

















Thank you very much :)

– Owen Cook
Nov 24 '18 at 23:39





Thank you very much :)

– Owen Cook
Nov 24 '18 at 23:39




















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