Can't stop song because it has to end before other lines run
I just want it to be able to stop halfway through playing the song but not sure how I need to do this? Does it need to be threaded?
public class playMusic {
public static void main(String args){
try{
FileInputStream fileInputStream = new FileInputStream("*filePath*");
Player player = new Player(fileInputStream);
player.play();
player.close();
}catch(FileNotFoundException e){
e.printStackTrace();
}catch(JavaLayerException e){
e.printStackTrace();
}
}
}
java jlayer
|
show 2 more comments
I just want it to be able to stop halfway through playing the song but not sure how I need to do this? Does it need to be threaded?
public class playMusic {
public static void main(String args){
try{
FileInputStream fileInputStream = new FileInputStream("*filePath*");
Player player = new Player(fileInputStream);
player.play();
player.close();
}catch(FileNotFoundException e){
e.printStackTrace();
}catch(JavaLayerException e){
e.printStackTrace();
}
}
}
java jlayer
are you using this javazoom.net/javalayer/docs/docs1.0/javazoom/jl/player/… ?
– Jonathan Johx
Nov 24 '18 at 0:08
yes I'm using that one
– Owen Cook
Nov 24 '18 at 0:19
Based on its methods, I think you won't be able to do it. at least you know what you want to stop on some time exact. it'd be while (!player.isComplete()) { if (player.getPosition() == 15000) player.close(); break;}
– Jonathan Johx
Nov 24 '18 at 0:30
But you could use other library that is more complete like docs.oracle.com/javafx/2/api/javafx/scene/media/… if you take a look , you will find methods like getCurrentTime() and getDurantion() so you can divide /2 and find the halfway
– Jonathan Johx
Nov 24 '18 at 0:33
okay thank you. But when I've got the song running, no other lines run so how do I keep other lines running at the same time? Sorry if it's a really obvious question but only have fairly basic knowledge
– Owen Cook
Nov 24 '18 at 0:52
|
show 2 more comments
I just want it to be able to stop halfway through playing the song but not sure how I need to do this? Does it need to be threaded?
public class playMusic {
public static void main(String args){
try{
FileInputStream fileInputStream = new FileInputStream("*filePath*");
Player player = new Player(fileInputStream);
player.play();
player.close();
}catch(FileNotFoundException e){
e.printStackTrace();
}catch(JavaLayerException e){
e.printStackTrace();
}
}
}
java jlayer
I just want it to be able to stop halfway through playing the song but not sure how I need to do this? Does it need to be threaded?
public class playMusic {
public static void main(String args){
try{
FileInputStream fileInputStream = new FileInputStream("*filePath*");
Player player = new Player(fileInputStream);
player.play();
player.close();
}catch(FileNotFoundException e){
e.printStackTrace();
}catch(JavaLayerException e){
e.printStackTrace();
}
}
}
java jlayer
java jlayer
edited Nov 24 '18 at 0:18
Daniel Loudon
678116
678116
asked Nov 23 '18 at 23:25
Owen CookOwen Cook
238
238
are you using this javazoom.net/javalayer/docs/docs1.0/javazoom/jl/player/… ?
– Jonathan Johx
Nov 24 '18 at 0:08
yes I'm using that one
– Owen Cook
Nov 24 '18 at 0:19
Based on its methods, I think you won't be able to do it. at least you know what you want to stop on some time exact. it'd be while (!player.isComplete()) { if (player.getPosition() == 15000) player.close(); break;}
– Jonathan Johx
Nov 24 '18 at 0:30
But you could use other library that is more complete like docs.oracle.com/javafx/2/api/javafx/scene/media/… if you take a look , you will find methods like getCurrentTime() and getDurantion() so you can divide /2 and find the halfway
– Jonathan Johx
Nov 24 '18 at 0:33
okay thank you. But when I've got the song running, no other lines run so how do I keep other lines running at the same time? Sorry if it's a really obvious question but only have fairly basic knowledge
– Owen Cook
Nov 24 '18 at 0:52
|
show 2 more comments
are you using this javazoom.net/javalayer/docs/docs1.0/javazoom/jl/player/… ?
– Jonathan Johx
Nov 24 '18 at 0:08
yes I'm using that one
– Owen Cook
Nov 24 '18 at 0:19
Based on its methods, I think you won't be able to do it. at least you know what you want to stop on some time exact. it'd be while (!player.isComplete()) { if (player.getPosition() == 15000) player.close(); break;}
– Jonathan Johx
Nov 24 '18 at 0:30
But you could use other library that is more complete like docs.oracle.com/javafx/2/api/javafx/scene/media/… if you take a look , you will find methods like getCurrentTime() and getDurantion() so you can divide /2 and find the halfway
– Jonathan Johx
Nov 24 '18 at 0:33
okay thank you. But when I've got the song running, no other lines run so how do I keep other lines running at the same time? Sorry if it's a really obvious question but only have fairly basic knowledge
– Owen Cook
Nov 24 '18 at 0:52
are you using this javazoom.net/javalayer/docs/docs1.0/javazoom/jl/player/… ?
– Jonathan Johx
Nov 24 '18 at 0:08
are you using this javazoom.net/javalayer/docs/docs1.0/javazoom/jl/player/… ?
– Jonathan Johx
Nov 24 '18 at 0:08
yes I'm using that one
– Owen Cook
Nov 24 '18 at 0:19
yes I'm using that one
– Owen Cook
Nov 24 '18 at 0:19
Based on its methods, I think you won't be able to do it. at least you know what you want to stop on some time exact. it'd be while (!player.isComplete()) { if (player.getPosition() == 15000) player.close(); break;}
– Jonathan Johx
Nov 24 '18 at 0:30
Based on its methods, I think you won't be able to do it. at least you know what you want to stop on some time exact. it'd be while (!player.isComplete()) { if (player.getPosition() == 15000) player.close(); break;}
– Jonathan Johx
Nov 24 '18 at 0:30
But you could use other library that is more complete like docs.oracle.com/javafx/2/api/javafx/scene/media/… if you take a look , you will find methods like getCurrentTime() and getDurantion() so you can divide /2 and find the halfway
– Jonathan Johx
Nov 24 '18 at 0:33
But you could use other library that is more complete like docs.oracle.com/javafx/2/api/javafx/scene/media/… if you take a look , you will find methods like getCurrentTime() and getDurantion() so you can divide /2 and find the halfway
– Jonathan Johx
Nov 24 '18 at 0:33
okay thank you. But when I've got the song running, no other lines run so how do I keep other lines running at the same time? Sorry if it's a really obvious question but only have fairly basic knowledge
– Owen Cook
Nov 24 '18 at 0:52
okay thank you. But when I've got the song running, no other lines run so how do I keep other lines running at the same time? Sorry if it's a really obvious question but only have fairly basic knowledge
– Owen Cook
Nov 24 '18 at 0:52
|
show 2 more comments
1 Answer
1
active
oldest
votes
If you want the program to run two separate threads concurrently have a look at Concurrency/Threads.
Example:
class PlayerThread extends Thread {
private final Player player;
PlayerThread(Player player) {
this.player = player;
}
public void run() {
try {
player.play();
} catch (JavaLayerException e) {
e.printStackTrace();
}
}
}
class Main {
public static void main(String args) throws InterruptedException {
String filename = "*filename*";
try (FileInputStream fileInputStream = new FileInputStream(filename)) {
// load the file
Player player = new Player(fileInputStream);
// start playing music in separate thread
new PlayerThread(player).start();
// wait until you want to stop the music,
// or do something else, maybe wait for user's decision
Thread.sleep(10_000); // 10 seconds
// close the player
player.close();
} catch (JavaLayerException | IOException e) {
e.printStackTrace();
}
}
this way one thread runs plays the music while you can interact with the other and give commands. Bear in mind, concurrency is a large and complex topic, if you never used it you may run into some troubles. Study the tutorial:
https://docs.oracle.com/javase/tutorial/essential/concurrency/index.html
https://docs.oracle.com/javase/tutorial/essential/concurrency/runthread.html
Thank you very much :)
– Owen Cook
Nov 24 '18 at 23:39
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
If you want the program to run two separate threads concurrently have a look at Concurrency/Threads.
Example:
class PlayerThread extends Thread {
private final Player player;
PlayerThread(Player player) {
this.player = player;
}
public void run() {
try {
player.play();
} catch (JavaLayerException e) {
e.printStackTrace();
}
}
}
class Main {
public static void main(String args) throws InterruptedException {
String filename = "*filename*";
try (FileInputStream fileInputStream = new FileInputStream(filename)) {
// load the file
Player player = new Player(fileInputStream);
// start playing music in separate thread
new PlayerThread(player).start();
// wait until you want to stop the music,
// or do something else, maybe wait for user's decision
Thread.sleep(10_000); // 10 seconds
// close the player
player.close();
} catch (JavaLayerException | IOException e) {
e.printStackTrace();
}
}
this way one thread runs plays the music while you can interact with the other and give commands. Bear in mind, concurrency is a large and complex topic, if you never used it you may run into some troubles. Study the tutorial:
https://docs.oracle.com/javase/tutorial/essential/concurrency/index.html
https://docs.oracle.com/javase/tutorial/essential/concurrency/runthread.html
Thank you very much :)
– Owen Cook
Nov 24 '18 at 23:39
add a comment |
If you want the program to run two separate threads concurrently have a look at Concurrency/Threads.
Example:
class PlayerThread extends Thread {
private final Player player;
PlayerThread(Player player) {
this.player = player;
}
public void run() {
try {
player.play();
} catch (JavaLayerException e) {
e.printStackTrace();
}
}
}
class Main {
public static void main(String args) throws InterruptedException {
String filename = "*filename*";
try (FileInputStream fileInputStream = new FileInputStream(filename)) {
// load the file
Player player = new Player(fileInputStream);
// start playing music in separate thread
new PlayerThread(player).start();
// wait until you want to stop the music,
// or do something else, maybe wait for user's decision
Thread.sleep(10_000); // 10 seconds
// close the player
player.close();
} catch (JavaLayerException | IOException e) {
e.printStackTrace();
}
}
this way one thread runs plays the music while you can interact with the other and give commands. Bear in mind, concurrency is a large and complex topic, if you never used it you may run into some troubles. Study the tutorial:
https://docs.oracle.com/javase/tutorial/essential/concurrency/index.html
https://docs.oracle.com/javase/tutorial/essential/concurrency/runthread.html
Thank you very much :)
– Owen Cook
Nov 24 '18 at 23:39
add a comment |
If you want the program to run two separate threads concurrently have a look at Concurrency/Threads.
Example:
class PlayerThread extends Thread {
private final Player player;
PlayerThread(Player player) {
this.player = player;
}
public void run() {
try {
player.play();
} catch (JavaLayerException e) {
e.printStackTrace();
}
}
}
class Main {
public static void main(String args) throws InterruptedException {
String filename = "*filename*";
try (FileInputStream fileInputStream = new FileInputStream(filename)) {
// load the file
Player player = new Player(fileInputStream);
// start playing music in separate thread
new PlayerThread(player).start();
// wait until you want to stop the music,
// or do something else, maybe wait for user's decision
Thread.sleep(10_000); // 10 seconds
// close the player
player.close();
} catch (JavaLayerException | IOException e) {
e.printStackTrace();
}
}
this way one thread runs plays the music while you can interact with the other and give commands. Bear in mind, concurrency is a large and complex topic, if you never used it you may run into some troubles. Study the tutorial:
https://docs.oracle.com/javase/tutorial/essential/concurrency/index.html
https://docs.oracle.com/javase/tutorial/essential/concurrency/runthread.html
If you want the program to run two separate threads concurrently have a look at Concurrency/Threads.
Example:
class PlayerThread extends Thread {
private final Player player;
PlayerThread(Player player) {
this.player = player;
}
public void run() {
try {
player.play();
} catch (JavaLayerException e) {
e.printStackTrace();
}
}
}
class Main {
public static void main(String args) throws InterruptedException {
String filename = "*filename*";
try (FileInputStream fileInputStream = new FileInputStream(filename)) {
// load the file
Player player = new Player(fileInputStream);
// start playing music in separate thread
new PlayerThread(player).start();
// wait until you want to stop the music,
// or do something else, maybe wait for user's decision
Thread.sleep(10_000); // 10 seconds
// close the player
player.close();
} catch (JavaLayerException | IOException e) {
e.printStackTrace();
}
}
this way one thread runs plays the music while you can interact with the other and give commands. Bear in mind, concurrency is a large and complex topic, if you never used it you may run into some troubles. Study the tutorial:
https://docs.oracle.com/javase/tutorial/essential/concurrency/index.html
https://docs.oracle.com/javase/tutorial/essential/concurrency/runthread.html
answered Nov 24 '18 at 2:27
Milo BemMilo Bem
812418
812418
Thank you very much :)
– Owen Cook
Nov 24 '18 at 23:39
add a comment |
Thank you very much :)
– Owen Cook
Nov 24 '18 at 23:39
Thank you very much :)
– Owen Cook
Nov 24 '18 at 23:39
Thank you very much :)
– Owen Cook
Nov 24 '18 at 23:39
add a comment |
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are you using this javazoom.net/javalayer/docs/docs1.0/javazoom/jl/player/… ?
– Jonathan Johx
Nov 24 '18 at 0:08
yes I'm using that one
– Owen Cook
Nov 24 '18 at 0:19
Based on its methods, I think you won't be able to do it. at least you know what you want to stop on some time exact. it'd be while (!player.isComplete()) { if (player.getPosition() == 15000) player.close(); break;}
– Jonathan Johx
Nov 24 '18 at 0:30
But you could use other library that is more complete like docs.oracle.com/javafx/2/api/javafx/scene/media/… if you take a look , you will find methods like getCurrentTime() and getDurantion() so you can divide /2 and find the halfway
– Jonathan Johx
Nov 24 '18 at 0:33
okay thank you. But when I've got the song running, no other lines run so how do I keep other lines running at the same time? Sorry if it's a really obvious question but only have fairly basic knowledge
– Owen Cook
Nov 24 '18 at 0:52