Locating an image file in a pyGame












1












$begingroup$


I am writing a simple game with pyGame.



Structure-wise, I have separated my game into several files:




  • main.py # the main runner, it loads up the environment

  • class_tank.py # it defines the player-controlled tank class

  • class_shell.py # it defines the shells that shoot from the player's tank

  • class_mob.py # it defines the enemies


Currently, I noticed that I am repeating myself by having the following code snippets in all four files:



current_path = os.path.dirname(os.path.realpath(__file__))
resource_path = os.path.join(current_path, 'Resources')
img_folder_path = os.path.join(resource_path, 'Images')
bg_img_path = os.path.join(img_folder_path, "xxxx.png")


xxxx.png is the image I need to load for the background (main.py), for the player (class_tank.py), for bullets (class_shell.py) and for enemies (class_mob.py).



Logically, this code snippet does belong to each of the file, but is there any elegant way to not repeat myself? The only way I can think of is to define an additional helper class.










share|improve this question











$endgroup$

















    1












    $begingroup$


    I am writing a simple game with pyGame.



    Structure-wise, I have separated my game into several files:




    • main.py # the main runner, it loads up the environment

    • class_tank.py # it defines the player-controlled tank class

    • class_shell.py # it defines the shells that shoot from the player's tank

    • class_mob.py # it defines the enemies


    Currently, I noticed that I am repeating myself by having the following code snippets in all four files:



    current_path = os.path.dirname(os.path.realpath(__file__))
    resource_path = os.path.join(current_path, 'Resources')
    img_folder_path = os.path.join(resource_path, 'Images')
    bg_img_path = os.path.join(img_folder_path, "xxxx.png")


    xxxx.png is the image I need to load for the background (main.py), for the player (class_tank.py), for bullets (class_shell.py) and for enemies (class_mob.py).



    Logically, this code snippet does belong to each of the file, but is there any elegant way to not repeat myself? The only way I can think of is to define an additional helper class.










    share|improve this question











    $endgroup$















      1












      1








      1





      $begingroup$


      I am writing a simple game with pyGame.



      Structure-wise, I have separated my game into several files:




      • main.py # the main runner, it loads up the environment

      • class_tank.py # it defines the player-controlled tank class

      • class_shell.py # it defines the shells that shoot from the player's tank

      • class_mob.py # it defines the enemies


      Currently, I noticed that I am repeating myself by having the following code snippets in all four files:



      current_path = os.path.dirname(os.path.realpath(__file__))
      resource_path = os.path.join(current_path, 'Resources')
      img_folder_path = os.path.join(resource_path, 'Images')
      bg_img_path = os.path.join(img_folder_path, "xxxx.png")


      xxxx.png is the image I need to load for the background (main.py), for the player (class_tank.py), for bullets (class_shell.py) and for enemies (class_mob.py).



      Logically, this code snippet does belong to each of the file, but is there any elegant way to not repeat myself? The only way I can think of is to define an additional helper class.










      share|improve this question











      $endgroup$




      I am writing a simple game with pyGame.



      Structure-wise, I have separated my game into several files:




      • main.py # the main runner, it loads up the environment

      • class_tank.py # it defines the player-controlled tank class

      • class_shell.py # it defines the shells that shoot from the player's tank

      • class_mob.py # it defines the enemies


      Currently, I noticed that I am repeating myself by having the following code snippets in all four files:



      current_path = os.path.dirname(os.path.realpath(__file__))
      resource_path = os.path.join(current_path, 'Resources')
      img_folder_path = os.path.join(resource_path, 'Images')
      bg_img_path = os.path.join(img_folder_path, "xxxx.png")


      xxxx.png is the image I need to load for the background (main.py), for the player (class_tank.py), for bullets (class_shell.py) and for enemies (class_mob.py).



      Logically, this code snippet does belong to each of the file, but is there any elegant way to not repeat myself? The only way I can think of is to define an additional helper class.







      python python-3.x pygame helper






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 14 mins ago









      Jamal

      30.5k11121227




      30.5k11121227










      asked 19 mins ago









      Yu ZhangYu Zhang

      280311




      280311






















          0






          active

          oldest

          votes












          Your Answer





          StackExchange.ifUsing("editor", function () {
          return StackExchange.using("mathjaxEditing", function () {
          StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
          StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
          });
          });
          }, "mathjax-editing");

          StackExchange.ifUsing("editor", function () {
          StackExchange.using("externalEditor", function () {
          StackExchange.using("snippets", function () {
          StackExchange.snippets.init();
          });
          });
          }, "code-snippets");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "196"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f216600%2flocating-an-image-file-in-a-pygame%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          0






          active

          oldest

          votes








          0






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes
















          draft saved

          draft discarded




















































          Thanks for contributing an answer to Code Review Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f216600%2flocating-an-image-file-in-a-pygame%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Costa Masnaga

          Create new schema in PostgreSQL using DBeaver

          Fotorealismo