Lucky Feat: How can “more than one creature spend a luck point to influence the outcome of a roll”?
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Lucky is a feat that only targets either you or something that's attacking you. How would there be more than one creature that can manipulate the outcome of the roll?
Is this only referring to if you try to alter an attacker's roll, but they also have Lucky, and they try to change their own roll?
dnd-5e feats
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$begingroup$
Lucky is a feat that only targets either you or something that's attacking you. How would there be more than one creature that can manipulate the outcome of the roll?
Is this only referring to if you try to alter an attacker's roll, but they also have Lucky, and they try to change their own roll?
dnd-5e feats
$endgroup$
add a comment |
$begingroup$
Lucky is a feat that only targets either you or something that's attacking you. How would there be more than one creature that can manipulate the outcome of the roll?
Is this only referring to if you try to alter an attacker's roll, but they also have Lucky, and they try to change their own roll?
dnd-5e feats
$endgroup$
Lucky is a feat that only targets either you or something that's attacking you. How would there be more than one creature that can manipulate the outcome of the roll?
Is this only referring to if you try to alter an attacker's roll, but they also have Lucky, and they try to change their own roll?
dnd-5e feats
dnd-5e feats
asked 1 hour ago
guessguess
34718
34718
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2 Answers
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Yes, it's only for a Lucky attacker and a Lucky target.
Lucky can benefit one's attack roll, ability check, or saving throw or an incoming attack roll against oneself. The only way a roll could be affected by Lucky from multiple sources is if it's an attack roll, because that's the only sort of roll there that can be manipulated on both ends (source and target); there is no such symmetrical combination for ability checks or saving throws, because nobody can make an ability check or saving throw "at" you.
If an attacker with the Lucky feat attacks you, they are able to benefit on their own roll yet you're able to benefit against that same roll. This is the only situation that the special canceling rule applies to.
It is very unlikely the canceling rule will see use at the table since generally only PCs have feats and PCs don't usually attack each other, but the canceling rule is there to handle edge cases. Here are some situations the rule would cover:
- Two PCs engage in player-versus-player combat.
- A PC attacks an ally PC who is currently under a mind-control effect that allows a save to end the effect when the target is damaged.
- An NPC enemy designed with character features attacks a PC.
- A PC traitor becomes an NPC enemy in the middle of an encounter.
- A PC applies Lucky to a spell attack against a spectator and misses, and the spectator reflects the spell back at a different PC with the Lucky feat (the spectator's Spell Reflection feature states that the attack is rerolled, so it's the same attack roll that originally benefited from Lucky; the second PC couldn't use Lucky to avoid the reflection).
There are certainly other edge cases, and the rules for the Lucky feat account for the ambiguity and possible shenanigans by including a fix just in case.
$endgroup$
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$begingroup$
You can always target yourself or anyone else that makes an attack roll against you.
Exactly as it says. You can be "lucky" in two ways:
- Re-rolling one of your own attacks, ability checks or saving throws and choosing the most favourable
- When an enemy rolls an attack roll against you, you can force a re-roll and choose the most favourable (the lower roll, or course)
However, there is an additional clause to account for the unlikely situation when you target another creature attacking you and they also have the lucky feat (or, at least, some way of gaining "luck points"). In this case they can spend one of their points to cancel out your own luck point.
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2 Answers
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2 Answers
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$begingroup$
Yes, it's only for a Lucky attacker and a Lucky target.
Lucky can benefit one's attack roll, ability check, or saving throw or an incoming attack roll against oneself. The only way a roll could be affected by Lucky from multiple sources is if it's an attack roll, because that's the only sort of roll there that can be manipulated on both ends (source and target); there is no such symmetrical combination for ability checks or saving throws, because nobody can make an ability check or saving throw "at" you.
If an attacker with the Lucky feat attacks you, they are able to benefit on their own roll yet you're able to benefit against that same roll. This is the only situation that the special canceling rule applies to.
It is very unlikely the canceling rule will see use at the table since generally only PCs have feats and PCs don't usually attack each other, but the canceling rule is there to handle edge cases. Here are some situations the rule would cover:
- Two PCs engage in player-versus-player combat.
- A PC attacks an ally PC who is currently under a mind-control effect that allows a save to end the effect when the target is damaged.
- An NPC enemy designed with character features attacks a PC.
- A PC traitor becomes an NPC enemy in the middle of an encounter.
- A PC applies Lucky to a spell attack against a spectator and misses, and the spectator reflects the spell back at a different PC with the Lucky feat (the spectator's Spell Reflection feature states that the attack is rerolled, so it's the same attack roll that originally benefited from Lucky; the second PC couldn't use Lucky to avoid the reflection).
There are certainly other edge cases, and the rules for the Lucky feat account for the ambiguity and possible shenanigans by including a fix just in case.
$endgroup$
add a comment |
$begingroup$
Yes, it's only for a Lucky attacker and a Lucky target.
Lucky can benefit one's attack roll, ability check, or saving throw or an incoming attack roll against oneself. The only way a roll could be affected by Lucky from multiple sources is if it's an attack roll, because that's the only sort of roll there that can be manipulated on both ends (source and target); there is no such symmetrical combination for ability checks or saving throws, because nobody can make an ability check or saving throw "at" you.
If an attacker with the Lucky feat attacks you, they are able to benefit on their own roll yet you're able to benefit against that same roll. This is the only situation that the special canceling rule applies to.
It is very unlikely the canceling rule will see use at the table since generally only PCs have feats and PCs don't usually attack each other, but the canceling rule is there to handle edge cases. Here are some situations the rule would cover:
- Two PCs engage in player-versus-player combat.
- A PC attacks an ally PC who is currently under a mind-control effect that allows a save to end the effect when the target is damaged.
- An NPC enemy designed with character features attacks a PC.
- A PC traitor becomes an NPC enemy in the middle of an encounter.
- A PC applies Lucky to a spell attack against a spectator and misses, and the spectator reflects the spell back at a different PC with the Lucky feat (the spectator's Spell Reflection feature states that the attack is rerolled, so it's the same attack roll that originally benefited from Lucky; the second PC couldn't use Lucky to avoid the reflection).
There are certainly other edge cases, and the rules for the Lucky feat account for the ambiguity and possible shenanigans by including a fix just in case.
$endgroup$
add a comment |
$begingroup$
Yes, it's only for a Lucky attacker and a Lucky target.
Lucky can benefit one's attack roll, ability check, or saving throw or an incoming attack roll against oneself. The only way a roll could be affected by Lucky from multiple sources is if it's an attack roll, because that's the only sort of roll there that can be manipulated on both ends (source and target); there is no such symmetrical combination for ability checks or saving throws, because nobody can make an ability check or saving throw "at" you.
If an attacker with the Lucky feat attacks you, they are able to benefit on their own roll yet you're able to benefit against that same roll. This is the only situation that the special canceling rule applies to.
It is very unlikely the canceling rule will see use at the table since generally only PCs have feats and PCs don't usually attack each other, but the canceling rule is there to handle edge cases. Here are some situations the rule would cover:
- Two PCs engage in player-versus-player combat.
- A PC attacks an ally PC who is currently under a mind-control effect that allows a save to end the effect when the target is damaged.
- An NPC enemy designed with character features attacks a PC.
- A PC traitor becomes an NPC enemy in the middle of an encounter.
- A PC applies Lucky to a spell attack against a spectator and misses, and the spectator reflects the spell back at a different PC with the Lucky feat (the spectator's Spell Reflection feature states that the attack is rerolled, so it's the same attack roll that originally benefited from Lucky; the second PC couldn't use Lucky to avoid the reflection).
There are certainly other edge cases, and the rules for the Lucky feat account for the ambiguity and possible shenanigans by including a fix just in case.
$endgroup$
Yes, it's only for a Lucky attacker and a Lucky target.
Lucky can benefit one's attack roll, ability check, or saving throw or an incoming attack roll against oneself. The only way a roll could be affected by Lucky from multiple sources is if it's an attack roll, because that's the only sort of roll there that can be manipulated on both ends (source and target); there is no such symmetrical combination for ability checks or saving throws, because nobody can make an ability check or saving throw "at" you.
If an attacker with the Lucky feat attacks you, they are able to benefit on their own roll yet you're able to benefit against that same roll. This is the only situation that the special canceling rule applies to.
It is very unlikely the canceling rule will see use at the table since generally only PCs have feats and PCs don't usually attack each other, but the canceling rule is there to handle edge cases. Here are some situations the rule would cover:
- Two PCs engage in player-versus-player combat.
- A PC attacks an ally PC who is currently under a mind-control effect that allows a save to end the effect when the target is damaged.
- An NPC enemy designed with character features attacks a PC.
- A PC traitor becomes an NPC enemy in the middle of an encounter.
- A PC applies Lucky to a spell attack against a spectator and misses, and the spectator reflects the spell back at a different PC with the Lucky feat (the spectator's Spell Reflection feature states that the attack is rerolled, so it's the same attack roll that originally benefited from Lucky; the second PC couldn't use Lucky to avoid the reflection).
There are certainly other edge cases, and the rules for the Lucky feat account for the ambiguity and possible shenanigans by including a fix just in case.
edited 34 mins ago
answered 53 mins ago
BloodcinderBloodcinder
23.1k382140
23.1k382140
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$begingroup$
You can always target yourself or anyone else that makes an attack roll against you.
Exactly as it says. You can be "lucky" in two ways:
- Re-rolling one of your own attacks, ability checks or saving throws and choosing the most favourable
- When an enemy rolls an attack roll against you, you can force a re-roll and choose the most favourable (the lower roll, or course)
However, there is an additional clause to account for the unlikely situation when you target another creature attacking you and they also have the lucky feat (or, at least, some way of gaining "luck points"). In this case they can spend one of their points to cancel out your own luck point.
$endgroup$
add a comment |
$begingroup$
You can always target yourself or anyone else that makes an attack roll against you.
Exactly as it says. You can be "lucky" in two ways:
- Re-rolling one of your own attacks, ability checks or saving throws and choosing the most favourable
- When an enemy rolls an attack roll against you, you can force a re-roll and choose the most favourable (the lower roll, or course)
However, there is an additional clause to account for the unlikely situation when you target another creature attacking you and they also have the lucky feat (or, at least, some way of gaining "luck points"). In this case they can spend one of their points to cancel out your own luck point.
$endgroup$
add a comment |
$begingroup$
You can always target yourself or anyone else that makes an attack roll against you.
Exactly as it says. You can be "lucky" in two ways:
- Re-rolling one of your own attacks, ability checks or saving throws and choosing the most favourable
- When an enemy rolls an attack roll against you, you can force a re-roll and choose the most favourable (the lower roll, or course)
However, there is an additional clause to account for the unlikely situation when you target another creature attacking you and they also have the lucky feat (or, at least, some way of gaining "luck points"). In this case they can spend one of their points to cancel out your own luck point.
$endgroup$
You can always target yourself or anyone else that makes an attack roll against you.
Exactly as it says. You can be "lucky" in two ways:
- Re-rolling one of your own attacks, ability checks or saving throws and choosing the most favourable
- When an enemy rolls an attack roll against you, you can force a re-roll and choose the most favourable (the lower roll, or course)
However, there is an additional clause to account for the unlikely situation when you target another creature attacking you and they also have the lucky feat (or, at least, some way of gaining "luck points"). In this case they can spend one of their points to cancel out your own luck point.
answered 21 mins ago
PJRZPJRZ
12k13658
12k13658
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